liquid.loaders.make_file_system_loader
New in version 1.12.0
A file system template loader factory returning one of CachingFileSystemLoader, FileExtensionLoader or FileSystemLoader depending in the given arguments.
make_file_system_loader(
search_path: Union[
str, Path, Iterable[Union[str, Path]]
],
*,
encoding: str = "utf-8",
ext: str = ".liquid",
auto_reload: bool = True,
namespace_key: str = "",
cache_size: int = 300
) -> BaseLoader
A CachingFileSystemLoader is returned if cache_size is greater than 0. Otherwise a FileExtensionLoader is returned if ext is not empty. If ext is empty, a FileSystemLoader is returned.
auto_reload and namespace_key are ignored if cache_key is less than 1.
Parameters:
-
search_path: Union[str, Path, Iterable[Union[str, Path]]]- One or more paths to search. -
encoding: str = "utf-8"- Open template files with the given encoding. Defaults to"utf-8". -
ext: str = ".liquid"- A default file extension. Should include a leading period. Defaults to.liquid. -
auto_reload: bool = True- IfTrue, automatically reload a cached template if it has been updated. -
namespace_key: str = ""- The name of a global render context variable or loader keyword argument that resolves to the current loader "namespace" or "scope".If you're developing a multi-user application, a good namespace might be
uid, whereuidis a unique identifier for a user and templates are arranged in folders named for eachuidinside the search path. -
cache_size: int: 300- The maximum number of templates to hold in the cache before removing the least recently used template.